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Ant behavior relies on a collection of natural products, from following trail pheromones during foraging to warding off potential predators. How nervous systems sense these compounds to initiate a behavioral response remains unclear. Here, we used Caenorhabditis elegans chemotaxis assays to investigate how ant compounds are detected by heterospecific nervous systems. We found that C. elegans avoid extracts of the pavement ant (Tetramorium immigrans) and either osm-9 or tax-4 ion channels are required for this response. These experiments were conducted in an undergraduate laboratory course, demonstrating that new insights into interspecies interactions can be generated through genuine research experiences in a classroom setting.more » « less
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Emerging technologies offer the potential to expand the domain of the future workforce to extreme environments, such as outer space and alien terrains. To understand how humans navigate in such environments that lack familiar spatial cues this study examined spatial perception in three types of environments. The environments were simulated using virtual reality. We examined participants’ ability to estimate the size and distance of stimuli under conditions of minimal, moderate, or maximum visual cues, corresponding to an environment simulating outer space, an alien terrain, or a typical cityscape, respectively. The findings show underestimation of distance in both the maximum and the minimum visual cue environment but a tendency for overestimation of distance in the moderate environment. We further observed that depth estimation was substantially better in the minimum environment than in the other two environments. However, estimation of height was more accurate in the environment with maximum cues (cityscape) than the environment with minimum cues (outer space). More generally, our results suggest that familiar visual cues facilitated better estimation of size and distance than unfamiliar cues. In fact, the presence of unfamiliar, and perhaps misleading visual cues (characterizing the alien terrain environment), was more disruptive than an environment with a total absence of visual cues for distance and size perception. The findings have implications for training workers to better adapt to extreme environments.more » « less
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null (Ed.)The purpose of this study is to understand how spatial ability differs under extreme environments and to provide implications on individually relevant training approaches by using VR technologies. Special jobs under extreme conditions (e.g., astronaut or scuba diver) demand higher spatial ability and effective spatial strategy. This paper examines how the conflicts between visual vertical and the body vertical may affect spatial ability. In addition, the study tested the relationship between an individual’s tendency to adopt a certain spatial strategy (egocentric vs. allocentric) and their use of a particular spatial reference frame (body vs. visual) under the extreme condition.more » « less
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This paper explores avatar identification in creative story- telling applications where users create their own story and environment. We present a study that investigated the effects of avatar facial similarity to the user on the quality of the story product they create. The children told a story using a digital puppet-based storytelling system by inter- acting with a physical puppet box that was augmented with a real-time video feed of the puppet enactment. We used a facial morphing technique to manipulate avatar facial similarity to the user. The resulting morphed image was applied to each participants puppet character, thus creating a custom avatar for each child to use in story creation. We hypothesized that the more familiar avatars appeared to participants, the stronger the sense of character identification would be, resulting in higher story quality. The proposed rationale is that visual familiarity may lead participants to draw richer story details from their past real-life experiences. Qualitative analysis of the stories supported our hypothesis. Our results contribute to avatar design in children's creative storytelling applications.more » « less
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